![]() You're the community manager of a game with a female protagonist. She’s worked for Remedy Entertainment for four years. She makes sure the community is well-informed and that the developers listen to their feedback on their games. She maintains all of the studio’s community channels. She moved from Croatia to work in Finland. Vida Starčević is the Community Manager at Remedy Entertainment. Vida Starčević - Community Manager Remedy Entertainment I'm so happy for the CEO and lead designer, Philomena Schwab, who deserves all the success her brilliant game can bring. I'm a Kickstarter backer and yet resisted playing the demo to keep it fully unspoiled that's how excited I am. What games are you playing or looking forward to playing? I'm loving PotionCraft right now, but I'm also very much looking forward to the Wandering Village someday, which seems like exactly my kind of city builder. ![]() She's incredible, and it's a bit humbling, but if I can achieve even a fraction of what she has, I'll be very proud of my career. My top role model is also a personal friend, so it's a bit odd, but I have to say, I am continually inspired and motivated by all the incredible work that Rebekah Saltsman does as a CEO of Finji and an awesome mom. It can be tough to handle the rigidity of our industry as you get older and more experienced, especially at the bigger studios, where network effects and lack of sponsorship become serious issues. Who are the women in games that you look up to or have received good mentorship from? Honestly, any woman who's been in games longer than three years has my admiration. They might become less friendly as you grow into senior or lead material yourself, as some will become insecure and see you as competition or ungrateful, but I believe in you. Put a portfolio of level design or systems design together! It's a competitive scene, sure, but there's also a huge appetite for sharp, eager junior designers, both in AAA and indie, and there are lots of well-intentioned seniors that want to be good mentors. ![]() It's not as hard as mainstream culture wants it to seem. Learn to do a little bit of programming, just to talk to programmers. Now is a great time to be a game designer! Do a couple of game jams or boot up an engine with a tutorial and get your feet wet if you haven't yet. When my all-star team is nervous about something, usually that's also a good indication I should be too!Īny tips for women looking to join the games industry? It's hard to give generalized advice to all roles, so I'll talk about game design since that's my main personal experience. Every member of Kitfox is absolutely a powerhouse in their own way, and I try to empower them to excel with as little interference as possible while also hopefully fostering an atmosphere that encourages taking risks that might fail. That sense comes in handy both in greenlighting our games to develop, among the hundreds of ideas we have bubbling and also in deciding which projects to accept for publishing, among the thousands of cool concepts and prototypes out there. ![]() Over the years, I've tried to hone my sense of which games have a viable market niche that's both reachable with our resources but also not likely to be oversaturated by the time we launch. As the Captain, how do you guide the company towards creating and supporting such titles as Boyfriend Dungeon and Pupperazzi? Thanks! Part of it is a mandate that we want to be as independent (both financially and creatively) as possible, which means we tried to diversify our games portfolio and, as un-indie as it sounds, stabilize our revenue. She has co-edited two textbooks about procedural generation in game design. In her free time, she’s also the co-director of Pixelles, a feminist non-profit. She is the CEO, director, and often (but not always) lead game designer.
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